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Principles of Computer Architecture
 
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Course Material of Principles of Computer Architecture by Dr Muataz Hameed Salih Al-Doori from School of Computer and Communication Engineering, Universiti Malaysia Perlis, Malaysia; EKT 303 POCA Course Introduction
Views: 118 SCCE UniMAP
Computer Architecture 2-Quantitative Principles of Computer Design
 
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Quantitative Principles of Computer Design
Views: 7195 Computer Architecture
Introduction to Cache Memory
 
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Introduction to Cache Memory Watch more videos at https://www.tutorialspoint.com/videotutorials/index.htm Lecture By: Mr. Arnab Chakraborty, Tutorials Point India Private Limited
Computer Architecture 3-Instruction set Principles-Part1
 
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Instruction Set Principles (Part 1)
Views: 4021 Computer Architecture
8   2   Principle of Locality
 
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We share alot of courses in several fields in order to help other people learn what they are interested in.
Views: 19534 Course Academy
Quantum Computers Explained – Limits of Human Technology
 
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Where are the limits of human technology? And can we somehow avoid them? This is where quantum computers become very interesting. Check out THE NOVA PROJECT to learn more about dark energy: www.nova.org.au Support us on Patreon so we can make more stuff: https://www.patreon.com/Kurzgesagt?ty=h Get the music of the video here: https://soundcloud.com/epicmountain/quantum-computers https://epicmountainmusic.bandcamp.com/track/quantum-computers http://epic-mountain.com Wakelet: https://wakelet.com/wake/42ji9UMJzN?v=st Or follow us on social media or reddit: http://kurzgesagt.org https://www.reddit.com/r/kurzgesagt https://www.facebook.com/Kurzgesagt https://twitter.com/Kurz_Gesagt THANKS A LOT TO OUR LOVELY PATRONS FOR SUPPORTING US: Tamago231, H.H. Lewis, Kirin Tantinon, David, Max Lesterhuis, Marek Belski, Gisle, Colin Millions, Gregory Wolfe II, Lenoir Preminger, Abel X, Matt Knights, Amjad Al Taleb, Ian Bruce, Kris Wolfgramm, 麒麟 于, Christopher Shaw, 靖羊, Tomas Grolmus, Essena O’Neill, Kyle Messner, Pedro Devoto, Mark Radford, Ann-Marie Denham, Davide Pluda, Rik Vermeer, Justin Ritchie, Nicole White, Whireds, Claus Vallø, Jason Talley, Andrew Wu, Christian Dechery, Michael Howell, Michal Hanus, Cavit, Amary Wenger, JDKBot, Jason Eads, FreedomEagleAmerica, Roberto Maddaloni, TiagoF11, Harsha CS, Abhimanyu Yadav, Tracy Tobkin, Mike Fuchs, Elizabeth Mart, Jacob Wenger, Jeff Udall, Ricardo Affonso, Mauro Boffardi, Audrin Navarro, Troy Ross, Keith Tims, Santiago Perez, James, Jack Devlin, Chris Peters, Kenny Martin, Frederick Pickering, Lena Savelyeva, Ian Seale, Charles Ju, Brett Haugen, David Ramsey, Benjamin Dittes, Michelle Schoen, Albert Harguindey Sanchez, Michael King, Alex Kyriacou Alla Khvatova Thomas Rowan, Siim Sillamaa, David Bennell, Janzen,Bryn Farnsworth, Adam Recvlohe, Manuel Arredondo, Fred McIntyre, Maldock Manrique, Дмитрий, Ishita Bisht, Jake Ludwig, Zach Seggie, Casey Sloan, Myndert Papenhuyzen, rheingold3, AncientCulture, Orion Mondragon, Jan, Michael Kuperman, Alexander Argyropoulos Quantum Computers Explained – Limits of Human Technology Help us caption & translate this video! http://www.youtube.com/timedtext_cs_panel?c=UCsXVk37bltHxD1rDPwtNM8Q&tab=2
Hints and Principles for Computer System Design
 
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Asia Faculty Summit 2014
Views: 265 Microsoft Research
Parallel Computing Explained In 3 Minutes
 
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Best course to learn programming in just 2.5 hours: http://mardox.media/learn-programming #1 Tool To Build and Grow a 6 Figure On-Line Business: https://mardox.media/clickfunnels Learn How To Make Money Being an Expert: http://mardox.media/expert-secrets Secrets Of Building ad Growing an Online Business: http://mardox.media/dot-com-secrets
Views: 109758 Easy Tech Tips
The Von Neumann Architecture
 
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Von Neumann Architecture explained. Few errors in video: 1) Newmann is supposed to be Neumann 2) Trasfer is supposed to be Transfer Subscribe for more videos :) Music by Kevin Macleod
Views: 169980 Engineers Minute
Hints and Principles for Computer System Design
 
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Hints and Principles for Computer System Design
Views: 2607 Microsoft Research
Programming, universal principles and the separation of concerns.
 
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In computer science, separation of concerns (SoC) is a design principle for separating a computer program into distinct sections. Universal principles can be great guides in life.
Views: 5156 Stefan Mischook
Core Design Principles for Software Developers by Venkat Subramaniam
 
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Subscribe to Devoxx on YouTube @ https://bit.ly/devoxx-youtube Like Devoxx on Facebook @ https://www.facebook.com/devoxxcom Follow Devoxx on Twitter @ https://twitter.com/devoxx Writing code is easy. Writing good quality code is an entirely different story. How can we measure quality of design? How do we know we're doing the right set of things that will leads us to a better design? In this session we will learn about some core software design principles that help programmers everyday. Instead of talking about theory and what we could potentially do, we will take on multiple examples, discuss the solution, pros and cons, and bring out key design principles that have an impact on the outcome.
Views: 192293 Devoxx
Intro to Computer Architecture
 
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An overview of hardware and software components of a computer system.
Views: 515636 KarBytes CS
Cache Memory Explained
 
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In this video, what is cache memory in CPU, is explained. So, in this video, we will see, what is Cache memory in computers, what is the importance of this cache memory, what are the different levels of cache memory that we find inside our computers or laptops and what is the typical size of this cache memory in our computers and laptops. Cache Memory: Cache memory is the small size of RAM inside the processors. This cache memory is SRAM (Static RAM) unlike the DRAM (Dynamic RAM) which we find in normal RAM. This SRAM is quite fast compared to DRAM. In computers, we find different levels of cache memory. Level 1 Cache: This is fastest among all Caches available in the computer processors. But very small in terms of the size. Typically few KBs. It is embedded inside the CPU itself and all the cores inside the CPU have their individual L1Cache. Level 2 Cache: This L2 cache could be inside the CPU or it could be outside the CPU. It could be shared among all the cores or it could be individual for each core. It is larger in size compared to L1 cache but it is slow in comparison to L1 cache. L3 Cache: This L3 cache is not available in all the processors, but in some high-end processors, it is available to enhance the performance of the L1 and L2 cache. It slowest among all cache memory. It is outside the CPU and shared between the all the cores of the CPU. The timestamped link for the different topics is given below: 0:38 Different types of memory in computers 2:40 Cache memory 3:15 Different Levels of the Cache memory This video will be helpful for all to understand, what is cache memory (CPU Cache) in computers and laptops. #CacheMemory Follow me on YouTube: https://www.youtube.com/allaboutelectronics Follow me on Facebook: https://www.facebook.com/ALLABOUTELECRONICS/ Follow me on Instagram: https://www.instagram.com/all_about.electronics/ Music Credit: http://www.bensound.com/
Views: 113488 ALL ABOUT ELECTRONICS
How a CPU Works
 
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Uncover the inner workings of the CPU. Author's Website: http://www.buthowdoitknow.com/ See the Book: http://amzn.to/1mOYJvA See the 6502 CPU Simulation: http://visual6502.org/JSSim/index.html For anyone annoyed by the breaths between speaking, try this unlisted version with edited audio: https://www.youtube.com/watch?v=IkdBs21HwF4 Download the PowerPoint file used to make the video: https://docs.google.com/file/d/0BzwHNpicSnW0cGVmX0c3SVZzMFk The CPU design used in the video is copyrighted by John Scott, author of the book But How Do It Know?. There are a few small differences between the CPU in the video and the one used in the book. Those differences are listed below but they should not detract from your understanding of either. CONTROL UNIT - This component is called the Control Section in the book. It is called Control Unit here simply because that is a more common name for it that you might see used elsewhere. LOAD INSTRUCTION - In this video, what's called a LOAD instruction is actually called a DATA instruction in the book. The Scott CPU uses two different instructions to move data from RAM into the CPU. One loads the very next piece of data (called a DATA instruction in the book) and the other uses another register to tell it which address to pull that data from (called a LOAD instruction in the book). The instruction was renamed in the video for two reasons: 1) It might be confusing to hear that the first type of data we encounter in RAM is itself also called DATA. 2) Since the LOAD instruction from the book is a more complex concept, it was easier to use the DATA instruction in the video to introduce the concept of moving data from RAM to the CPU . IN and OUT INSTRUCTIONS - In the Scott CPU, there is more involved in moving data between the CPU and external devices than just an IN or an OUT instruction. That process was simplified in the video to make the introduction of the concept easier. ACCUMULATOR - The register that holds the output of the ALU is called the Accumulator in the book. That is the name typically used for this register, although it was simply called a register in the video. MEMORY ADDRESS REGISTER - The Memory Address Register is a part of RAM in the book, but it is a part of the CPU in the video. It was placed in the CPU in the video as this is generally where this register resides in real CPUs. JUMP INSTRUCTIONS - In the book there are two types of unconditional JUMP instructions. One jumps to the address stored at the next address in RAM (this is the one used in the video) and the other jumps to an address that has already been stored in a register. These are called JMP and JMPR instructions in the book respectively. MISSING COMPONENT - There is an additional component missing from the CPU in the video that is used to add 1 to the number stored in a register. This component is called "bus 1" in the book and it simply overrides the temporary register and sends the number 1 to the ALU as input B instead. REVERSED COMPONENTS - The Instruction Register and the Instruction Address Register are in opposite positions in the diagrams used in the book. They are reversed in the video because the internal wiring of the control unit will be introduced in a subsequent video and keeping these registers in their original positions made that design process more difficult. OP CODE WIRING - The wires used by the control unit to tell the ALU what type of operation to perform appear near the bottom of the ALU in the video, but near the top of the ALU in the book. They were reversed for a similar reason as the one listed above. The wiring of the ALU will be introduced in a subsequent video and keeping these wires at the top of the ALU made the design process more difficult.
Views: 4457845 In One Lesson
Four Distributed Systems Architectural Patterns by Tim Berglund
 
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Subscribe to Devoxx on YouTube @ https://bit.ly/devoxx-youtube Like Devoxx on Facebook @ https://www.facebook.com/devoxxcom Follow Devoxx on Twitter @ https://twitter.com/devoxx Developers and architects are increasingly called upon to solve big problems, and we are able to draw on a world-class set of open source tools with which to solve them. Problems of scale are no longer consigned to the web’s largest companies, but are increasingly a part of ordinary enterprise development. At the risk of only a little hyperbole, we are all distributed systems engineers now. In this talk, we’ll look at four distributed systems architectural patterns based on real-world systems that you can apply to solve the problems you will face in the next few years. We’ll look at the strengths and weaknesses of each architecture and develop a set of criteria for knowing when to apply each one. You will leave knowing how to work with the leading data storage, messaging, and computation tools of the day to solve the daunting problems of scale in your near future. Tim Berglund is a teacher, author, and technology leader with Confluent, where he serves as the Senior Director of Developer Experience. He can frequently be found at speaking at conferences in the United States and all over the world. He is the co-presenter of various O’Reilly training videos on topics ranging from Git to Distributed Systems, and is the author of Gradle Beyond the Basics. He tweets as @tlberglund, blogs very occasionally at http://timberglund.com, is the co-host of the http://devrelrad.io podcast, and lives in Littleton, CO, USA with the wife of his youth and their youngest child, the other two having mostly grown up.
Views: 174505 Devoxx
Software Design Patterns and Principles (quick overview)
 
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Ex-Google Tech Lead the TheTECHLEAD teaches the tech of technical software & systems design patterns and principles on how to avoid over-engineering your project into garbage. This is a serious video. Because it is important. 👇 SUBSCRIBE TO MY YOUTUBE CHANNEL 👇 http://youtube.com/techlead?sub_confirmation=1 http://instagram.com/patrickshyu/ http://twitter.com/patrickshyu/ ‣ TechLead: Season 1 Complete HD available for purchase. https://www.youtube.com/watch?v=_wbKUHBPkh4 Here's my tech setup (★★★★★): My Desk Lamp: https://amzn.to/2xDguWy My Mouse: https://amzn.to/2DrGuJD My Keyboard: https://amzn.to/2xEOaTy My Camera: https://amzn.to/2W5dm0k My Macbook: https://amzn.to/2OuKJFj My Headphones: https://amzn.to/2phsWqj My Multitool: https://amzn.to/2xwf9zJ My Monitor: https://amzn.to/2RdlDzD Listen to audiobooks to save time on your drive, here's a free book coupon: http://audibletrial.com/techlead Video explanations of popular interview questions: http://algoexpert.io/techlead (use code "techlead" for a discount)
Views: 121980 TechLead
Principles of Landscape Design
 
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First in a series of videos demonstrating the landscape design process involved in creating a landscape plan for a residential property.
Views: 248126 John McMullen
Mobile Communications
 
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This EzEd Video Explains - Mobile Communications - Cellular Concept - Mobile Phone System - Features of Cellular Concepts - Frequency Reuse - Cell Splitting - Handoff Procedure - Global System for Mobile ( GSM )
Views: 208686 EzEd Channel
Computer Architecture 4-Instruction set Principles-Part2
 
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Instruction Set Principles (Part 2)
Views: 2369 Computer Architecture
Memory & Storage: Crash Course Computer Science #19
 
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Pre-order our limited edition Crash Course: Computer Science Floppy Disk Coasters here! https://store.dftba.com/products/computer-science-coasters So we’ve talked about computer memory a couple times in this series, but what we haven’t talked about is storage. Data written to storage, like your hard drive, is a little different, because it will still be there even if the power goes out - this is known as non-volatile memory. Today we’re going to trace the history of these storage technologies from punch cards, delay line memory, core memory, magnetic tape, and magnetic drums, to floppy disks, hard disk drives, cds, and solid state drives. Initially, volatile memory, like RAM was much faster than these non-volatile storage memories, but that distinction is becoming less and less true today. CORRECTION: AT 5:00 we say "around 9 kilobytes" when we should have said "kilobits". Produced in collaboration with PBS Digital Studios: http://youtube.com/pbsdigitalstudios The Latest from PBS Digital Studios: https://www.youtube.com/playlist?list=PL1mtdjDVOoOqJzeaJAV15Tq0tZ1vKj7ZV Want to know more about Carrie Anne?https://about.me/carrieannephilbin Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashCourse Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumblr.com Support Crash Course on Patreon: http://patreon.com/crashcourse CC Kids: http://www.youtube.com/crashcoursekids
Views: 271826 CrashCourse
COA Lecture 40 - Cache Memory: Introduction, Advantages and Disadvantages
 
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What is Cache Memory. Why is Cache Memory fast. Working of Cache memory. Advantages and Disadvantages of Cache Memory. Computer Organization and Architecture Video Lectures for B.Tech, M.Tech, MCA Students
GOTO 2016 • Secure by Design – the Architect's Guide to Security Design Principles • Eoin Woods
 
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This presentation was recorded at GOTO London 2016 http://gotoldn.com Eoin Woods - CTO at Endava ABSTRACT Security is an ever more important topic for system designers. As our world becomes digital, today’s safely-hidden back office system is tomorrow’s public API, open to anyone on the Internet with a hacking tool and time on their hands. So the days of hoping that security is someone else’s problem are over. The security community has developed a well understood set of principles used to build systems that are secure (or at least securable) by [...] Download slides and read the full abstract here: https://gotocon.com/london-2016/presentations/show_talk.jsp?oid=7928 https://twitter.com/gotoldn https://www.facebook.com/GOTOConference http://gotocon.com
Views: 11046 GOTO Conferences
Computer Architecture 5-Instruction set Principles-Part3
 
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Instruction Set Principles (Part 3)
Views: 1822 Computer Architecture
Principles of Computer Architecture
 
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Principles of Computer Architecture by Dr Muataz Hameed Salih Al-Doori from School of Computer and Communication Engineering, Universiti Malaysia Perlis, Malaysia; EKT303 POCA Part 1
Views: 136 SCCE UniMAP
Enterprise Architecture and IT Infrastructure
 
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Enterprise architecture is used for IT planning and IT governance. Enterprise archietcture may include information archietcture, business architecture, and technical architecture. IT infrastructure is the technical architecture.
Views: 41780 minderchen
Distributed Computing
 
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We take a look at Distributed Computing, a relatively recent development that involves harnessing the power of multiple computers! Check out [email protected] here: http://folding.stanford.edu/ = 0612 TV = 0612 TV, a sub-project of NERDfirst.net, is an educational YouTube channel. Started in 2008, we have now covered a wide range of topics, from areas such as Programming, Algorithms and Computing Theories, Computer Graphics, Photography, and Specialized Guides for using software such as FFMPEG, Deshaker, GIMP and more! Enjoy your stay, and don't hesitate to drop me a comment or a personal message to my inbox =) If you like my work, don't forget to subscribe! Like what you see? Buy me a coffee → http://www.nerdfirst.net/donate/ 0612 TV Official Writeup: http://nerdfirst.net/0612tv More about me: http://about.me/lcc0612 Official Twitter: http://twitter.com/0612tv = NERDfirst = NERDfirst is a project allowing me to go above and beyond YouTube videos into areas like app and game development. It will also contain the official 0612 TV blog and other resources. Watch this space, and keep your eyes peeled on this channel for more updates! http://nerdfirst.net/ ----- Disclaimer: Please note that any information is provided on this channel in good faith, but I cannot guarantee 100% accuracy / correctness on all content. Contributors to this channel are not to be held responsible for any possible outcomes from your use of the information.
Views: 76138 0612 TV w/ NERDfirst
Service-Oriented Architecture
 
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See the full course: https://systemsacademy.io/courses/complex-systems-design/ Twitter: http://bit.ly/2HobMld Service Oriented Architecture or SOA for short, is an approach to distributed systems architecture that employs loosely coupled services, standard interfaces and protocols to deliver seamless cross-platform integration. It is used to integrate widely divergent components by providing them with a common interface and set of protocols for them to communicate through what is called a service bus. In this video we discuss the use of SOA as a new architecture paradigm ideally suited to the design of complex systems. Transcription: As we have discussed in previous sections the structure and make up to complex engineered systems is fundamentally different to that of our traditional engineered systems which are homogenous, well bounded, monolithic and relatively static, our complex systems are in contrary, heterogeneous, dynamics, unbounded and composed of autonomous elements. Modelling and designing these new complex engineered systems requires intern a alternative paradigm in systems architecture, our new architecture will need to be able to deal with the key features to complex engineered systems that we discussed in previous sections. Firstly it will need to be focus on services over the properties of components. It will also need to be focused upon interpretability and cross platform functionality to deal with a high level of diversity between components. So as to deal with the autonomy of the components it will need to be flexible, distributed and what we call loosely coupled. Lastly It will also need to employ a high level of abstraction to be able to deal with the overwhelming complex of these systems. Over the past few decades a new systems architecture paradigm has emerged within I.T. called Service Orientated Architecture. It is a response to having to build software adapted to distributed and heterogeneous environments that the internet has made more prevalent and thus is an architecture paradigm that fits the design of complex systems well. Service orientated architecture, S.O.A. or SOA for short, is an approach to distributed systems architecture that employs loosely coupled services, standard interfaces and protocols to deliver seamless cross platform integration. It is used to integrate widely divergent components by providing them with a common interface and set of protocols for them to communicate through what is called a service bus. Because SOA originally comes form software development lets take an example from I.T. Imagine I want to build a new web application that allows people to pay their parking tickets online. Well I could spend years developing a subsystem that functions as a street map and then another subsystem for dealing with the payments and yet other for login, user authentication and so one. Or I could simply avail of Google’s map service, a payment gateway service from Paypal and a user login service from Facebook, my job then would be to integrate these diverse service by creating some common process that guides the user though the use of these different services to deliver the desired functionality, Thus instead of building a system that was based around all my different internal components within my well bounded piece of software, my new application would instead be built with an architecture that is orientated around services, a service orientated architecture. Now lets take an example outside of I.T. to illustrate its more generic relevance. Imagine I am a coffee shop owner, my interest is in providing customers with food and beverage in a pleasant environment, in order to do this I need to bring many different things together, from coffee beens to equipment to employees and so on. I need to design some common platform for all these things to interoperate and deliver the final service. But lets think about this system within the more formal language of SOA. Firstly each component in the system is providing a service, whether it is the employee pouring the coffee or the chairs on which people sit, we as designers of the system are not interested in the internal functioning of these components, because we don’t need that information we abstract it away by encapsulating it, only the provider of the service needs to know the internal logic of the component, to us they are simply services. So when it comes to a customer paying with credit card, they simply swipe their card and input the pin number, no one in the shop understands how the transaction is actually completed, only the financial service provider has that information, for the rest of us it is abstracted away through encapsulation. Twitter: http://bit.ly/2TTjlDH Facebook: http://bit.ly/2TXgrOo LinkedIn: http://bit.ly/2TPqogN
Views: 52599 Systems Academy
RAM Explained - Random Access Memory
 
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Here is the RAM that I use in my PC: https://amzn.to/2KqHGwQ (affiliate) This is an animated video RAM tutorial. Topics include how RAM works, RAM speed, DRAM, SDRAM, Rambus RDRAM, DDR, DDR2, DDR3, DDR4, and ECC. #RAM My YouTube Setup https://www.amazon.com/gp/registry/wishlist/I0ZAXJ8GKJX4/ref=cm_wl_list_o_1?&_encoding=UTF8&tag=powe0ae-20&linkCode=ur2&linkId=51a27c5d268f8344fec155f7c6d29e52&camp=1789&creative=9325
Hints and Principles for Computer System Design
 
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What is AWS? -IaaS -Compute -Storage -Networking -Database -DNS -Global Data Centers AWS vs. Linode/ Digital Ocean -IaaS vs. VPS Benefits of AWS -Highly Scalable -TCO is Generally Lower Than Private Infrastructure -Highly Reliable for Price Point -Centralized Billing and Management Problems with AWS -Lock In -Learning Curve -Building Correct Infrastructure -Cost Adds Up… Pricing of AWS -Compute Pricing -Storage Pricing -Bandwidth Pricing -Interaction Pricing Migrating to AWS -Can Be As Simple As A Normal Migration -For Full Benefits You May Need To Reimagine/ Rebuild Entire Architecture Certification / Education -aws.amazon.com/certification/
Views: 28 Amazon WebServices
Difference between Multiprocessing and Multithreading
 
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In this tutorial we are covering difference between multiprocessing and multi-threading. The major difference between the two is that in multithreading threads are being executed in one process sharing common address space whereas in multi processing different processes have different address space. Thus creating multiple processes is costly compare to threads. Website: http://codebasicshub.com/ Facebook: https://www.facebook.com/codebasicshub Twitter: https://twitter.com/codebasicshub Google +: https://plus.google.com/106698781833798756600 Patreon: https://www.patreon.com/codebasics
Views: 96397 codebasics
Vector Processing in hindi
 
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Vector Processing in hindi Please see full series of parallel computing from random tuts Topics that i have been cleared in this series : 1. parallel computing 2. grid computing 3. cluster computing 4. permutation networks 5. Interconnection networks 6. perfect shuffle network 7. butterfly network 8. vector & array processing 9. odd-even transposition 10. multitasking, multiprogramming, multiprocessing & multithreading 11. flynns classification 12. bitonic sort 13. bernstein conditions 14. parallel computing architecture 15. clos & bens networks and numericals 16. parallel programming models & many more
Views: 1245 Random Tuts
Intro to REST
 
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Joe Gregorio goes over the basic principles behind REST. RFC 2616: http://www.ietf.org/rfc/rfc2616.txt RFC 3986: http://www.rfc-editor.org/rfc/rfc3986.txt Architectural Styles and the Design of Network-based Software Arhchitectures: http://www.ics.uci.edu/~fielding/pubs/dissertation/top.htm Caching Tutorial: http://www.mnot.net/cache_docs/
Views: 860321 Google Developers
Software Architecture | Architectural patterns | Architecture vs Design pattern
 
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Follow WebDev Cave's Facebook Page and stay updated: https://www.facebook.com/webdevcave/ In this video, I explain, in an introductory way, software architecture, how does it in the big picture, and the three important parts of it: - Architectural Patterns - Messaging - Quality attributes Also, I clarify the difference between Architecture vs Design pattern. The various architectural patterns are mentioned and briefly explained at the end of the video: - Layered Architecture/ N-tier Architectural pattern Lesson Link: https://youtu.be/BCXcIllT7Lc - Microservices Lesson Link: https://youtu.be/8BPDv038oMI - MicroKernel Architectural pattern Lesson Link: https://youtu.be/h3icQDMRLd8 - Space-based Architecture - Event-driven Architectural pattern I conclude the video with some insights and additional resources to learn more about Software Architecture and Architectural patterns. Resources: Software Architecture in Practice- 3rd Edition: http://amzn.to/2CPO1g6 Pattern-Oriented Software Architecture- Volume1: http://amzn.to/2BIgTrz References: Drawback (Bridge picture): https://ibercons.blogspot.com/2016/08/consecuencias-de-no-contratar-un.html Scaffolding picture: https://www.brogangroup.com/services/scaffolding/117/ Mason-bricks: http://wrkshp.org/24-05-13-mud-plastering-begins/img_8448/
Views: 39925 The TechCave
05- What Is Parallel Processing In Computer Architecture And Organization In HINDI
 
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What Is Parallel Processing In Computer Architecture And Organization : Parallel Processing is the processing of program instructions by dividing them among multiple processors with the objective of running a program in less time. In the earliest computers, only one program ran at a time. Website: http://www.tutorialsspace.com 24- keys in er model | keys in e-r model, | keys in entity relationship model, https://youtu.be/0pzVZU9jC_A 25 - Relationship set keys | Relationship set keys in DBMS https://youtu.be/Oiln5ozovh0 26 Entity Relationship diagram | ER Diagram | Entity Relationship model https://youtu.be/fjiBZ-1R95Q #CAOLectures #caoTutorials #CAOVideos #CAONotes #CAOClasses #ComputerArchitectureAndOrganization #ComputerArchitectureAndOrganizationLectures #ComputerArchitectureAndOrganizationLecturesInHindi #ComputerArchitectureAndOrganizationVideos #ComputerArchitectureAndOrganizationTutorials #ComputerArchitectureAndOrganizationTutorialsInHindi #caoUGC #caoGATE #caoNET
Views: 39610 tutorialsspace
Internet Principles of Operation - IGCSE Computer Science
 
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An overview of the Internet Principles of Operation topic for the IGCSE Computer Science syllabus.
Views: 770 James Waring
Difference Between Software Architecture and Software Design | Scott Duffy
 
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What is the difference between software architecture and software design? In this video, I talk about the two similar but distinct roles in a software project, and make it clear what the difference is. Please like the video, subscribe to see more, and leave a comment if there's anything I can cover in the architecture field! Check out my site at http://softwarearchitect.ca or subscribe for more videos like this! What is TOGAF 9.1? https://www.youtube.com/watch?v=pHqN6BSygIQ A brand new course on TOGAF Standard 9.2, just released, is available here: https://www.udemy.com/togaf-part1/?couponCode=YTPROMO If you'd like to be notified when there are new courses, blog articles, news or tips relating to Microsoft Azure, I'd love to have you on my list. I promise not to email too much. You can sign up here. https://softwarearchitectca.activehosted.com/f/13 -~-~~-~~~-~~-~- If you'd like to support me on Patreon, and get some sweet supporter benefits too, my page is here: https://www.patreon.com/softwarearchitect -~-~~-~~~-~~-~-
Views: 58745 Software Architect CA
CHAPTER 1 INTRODUCTION TO COMPUTER NETWORKS  Networking Basic
 
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W1Channel Recommended Books to Learn More about Netorking https://goo.gl/x0qr2d W1Channel Recommended Books to Learn More about PC Hardware https://goo.gl/wGi8RU
Views: 946736 W1Channel
Part 1.7 Multiprocessing Operating System in HINDI | Symmetric Asymmetric Processing
 
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